Author Topic: Call of Duty: World at War  (Read 138 times)

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Call of Duty: World at War
« on: September 29, 2010, 09:54:56 am »
Call of Duty: World at War is a first-person shooter video game developed by Treyarch and published by Activision for PC, PlayStation 3, Wii, and Xbox 360. It is the fifth installment in the Call of Duty series, excluding expansion packs. It returns the setting to World War II, after the previous title, Call of Duty 4: Modern Warfare was set in present day. The game was released in North America on November 11, 2008 and in Europe on November 14, 2008. A Windows Mobile version was also made available by Glu Mobile and different storyline versions for the Nintendo DS and PlayStation 2 were made, but remain in the World War II setting. The game is based on an enhanced version of the Call of Duty 4 game engine developed by Infinity Ward with increased development on audio and visual effects.

The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions focuses on the Pacific and Eastern Front theatres of World War II, involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private Miller and Red Army soldier Private Dimitri Petrenko and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4. A new feature to the series is the addition of a cooperative mode, which supports up to two players locally and four players online.

The game was the second best-selling game for November 2008 in the United States, selling over 1.41 million units. In the UK, it sold twice as many units as Call of Duty 4 in its first week after release, becoming the third fastest-selling video game. It received positive reviews, with praise for its portrayal of the gritty, dark side of war and multiple game modes. However, it was criticized for not building on the success of Call of Duty 4. World at War currently holds an 85% aggregate score on GameRankings and Metacritic.


Multiplayer

World at War includes a similar multiplayer experience to that which was established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system and feature six different multiplayer modes, including team deathmatch and capture-the-flag.
Gameplay in online multiplayer's War mode

The game also features a cooperative gameplay mode with up to two players via split screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a "squadmate co-op" mode which allows both players to experience the game through the same screen and point of view.

The minigame Nacht der Untoten (German for "Night of the Undead") consists of 1?4 players fighting an unlimited number of waves of Nazi zombies. Players can work together with other people to kill the zombies known as "co-op" mode either offline with two players or online with 2-4 players. The players gain points by injuring or killing the zombies or repairing boarded-up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting pistol and unlock more rooms. Zombies continually break the windows to gain entrance and to find and kill the players; when all players die the game is over.

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